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楼主: cylx

60fps真是有毒(SVP更新,支持10bit,新增支付宝微信支付,112楼更新配置心得)

  • TA的每日心情
    擦汗
    2017-4-7 23:30
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    wby238 发表于 2017-4-15 14:25:26 | 显示全部楼层
    blackmickey 发表于 2017-4-14 18:58
    在SVP開始支援10bit輸出後隔天有試過,但有段時間了,所以有可能記錯,以下內文不一定完全正確,抱歉

    因為 ...

    我这里没有prefer_avisynth这个选项可以修改……
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    blackmickey 发表于 2017-4-15 14:55:24 | 显示全部楼层
    本帖最后由 blackmickey 于 2017-4-15 15:20 编辑
    wby238 发表于 2017-4-15 14:25
    我这里没有prefer_avisynth这个选项可以修改……

    原本


    修改成true


    然後重開SVP 4 Manager,並且用Potplayer撥放影片一次,應該就會出現了


    然後就可以修改了,但電腦要先安裝對應版本的Vapoursynth

    不過使用Potplayer的Vapoursynth有些問題,不是很建議使用。


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  • TA的每日心情
    擦汗
    2017-4-7 23:30
  • 签到天数: 11 天

    [LV.3]偶尔看看II

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    wby238 发表于 2017-4-15 15:18:49 | 显示全部楼层
    cylx 发表于 2017-4-14 21:11
    mpv没开硬解?贴日志,SVP的,mpv的。

    命令行CD到mpv目录,然后

    感觉我的mpv也没开硬解,即使降低了svp的设置,cpu也几乎在95%以上(E3-1231 v3),用GPU-Z查看时发现视频引擎有负载,但只有3%,但用Windows自带的播放器播放时,硬解正常,视频引擎负载在10%左右。看了看log,的确也用了硬解,但不知为何不正常……mpv设置
    1. #
    2. # THIS FILE WILL BE OVERWRITTEN WITH THE PACKAGE UPDATE
    3. # Use %APPDATA%/mpv/mpv.conf to
    4. #     define your own customized configuration
    5. #
    6. # Sample mpv configuration
    7. #

    8. # this is required for SVP to "catch" the mpv
    9. input-ipc-server=mpvpipe

    10. # hardware video decoder
    11. #hwdec=d3d11va-copy
    12. hwdec=dxva2-copy
    13. hwdec-codecs=all

    14. #profile=opengl
    15. # high quality video output, require rather fast video card
    16. profile=opengl-hq

    17. opengl-backend=angle

    18. # "ReClock" replacement
    19. #video-sync=display-resample
    20. #video-sync-max-video-change=5

    21. # miscellaneous options

    22. # may fix audio desync in come cases
    23. hr-seek-framedrop=no

    24. # this can't be used with SVP cause it also saves vf's states
    25. save-position-on-quit=no

    26. log-file=mpv.log
    复制代码


    输出的log
    1. [cplayer] Command line options: '-v' 'F:\Animation\落第骑士英雄谭\[VCB-Studio] Rakudai Kishi no Cavalry [Ma10p_1080p]\SPs\[VCB-Studio] Rakudai Kishi no Cavalry [NCOP1][Ma10p_1080p][x265_flac].mkv'
    2. [cplayer] mpv 0.24.0-git-0f1afc6 (C) 2000-2017 mpv/MPlayer/mplayer2 projects
    3. [cplayer]  built on Sun Feb 19 00:29:59 MSK 2017
    4. [cplayer] ffmpeg library versions:
    5. [cplayer]    libavutil       55.47.100
    6. [cplayer]    libavcodec      57.80.101
    7. [cplayer]    libavformat     57.66.102
    8. [cplayer]    libswscale      4.3.101
    9. [cplayer]    libavfilter     6.73.100
    10. [cplayer]    libswresample   2.4.100
    11. [cplayer] ffmpeg version: N-83553-g6f3f943
    12. [cplayer]
    13. [cplayer] Configuration: /mnt/data/mingw-w64-cmake/build-64/packages/mpv-prefix/src/mpv/waf configure --enable-static-build --disable-manpage-build --enable-libmpv-shared --enable-encoding --enable-egl-angle --enable-lua --enable-libarchive --enable-libass --enable-libbluray --enable-dvdread --enable-dvdnav --enable-uchardet --enable-rubberband --enable-lcms2 --enable-vapoursynth --prefix=/mnt/data/mingw-w64-cmake/build-64/prefix/mingw
    14. [cplayer] List of enabled features: asm atomics build-date c11-tls cplayer cuda-hwaccel d3d-hwaccel debug-build direct3d dlopen dos-paths dvdnav dvdread egl-angle egl-helpers encoding gcc-tls gl gl-dxinterop gl-win32 glob-win32-replacement gnuc iconv is_ffmpeg jpeg lcms2 libarchive libass libass-osd libav libavcodec libavdevice libbluray libm libmpv-shared lua mingw noexecstack optimize posix-or-mingw rubberband sse4-intrinsics static-build stdatomic subprocess tv uchardet vapoursynth vapoursynth-core vapoursynth-lazy wasapi win32 win32-internal-pthreads zlib
    15. [global] config path: '' -> 'C:\Users\Administrator\AppData\Roaming/mpv'
    16. [global] config path: 'mpv.conf' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/mpv.conf'
    17. [global] config path: 'config' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/config'
    18. [global] config path: 'mpv.conf' -> 'C:/Program Files (x86)/SVP 4/mpv64/mpv.conf'
    19. [global] config path: 'config' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/config'
    20. [global] config path: 'mpv.conf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/mpv.conf'
    21. [global] config path: 'config' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/config'
    22. [cplayer] Reading config file C:/Program Files (x86)/SVP 4/mpv64/mpv.conf
    23. [cplayer] Setting option 'input-ipc-server' = 'mpvpipe' (flags = 4)
    24. [cplayer] Setting option 'hwdec' = 'dxva2-copy' (flags = 4)
    25. [cplayer] Setting option 'hwdec-codecs' = 'all' (flags = 4)
    26. [cplayer] Setting option 'profile' = 'opengl-hq' (flags = 4)
    27. [cplayer] Setting option 'scale' = 'spline36' (flags = 4)
    28. [cplayer] Setting option 'cscale' = 'spline36' (flags = 4)
    29. [cplayer] Setting option 'dscale' = 'mitchell' (flags = 4)
    30. [cplayer] Setting option 'dither-depth' = 'auto' (flags = 4)
    31. [cplayer] Setting option 'correct-downscaling' = 'yes' (flags = 4)
    32. [cplayer] Setting option 'sigmoid-upscaling' = 'yes' (flags = 4)
    33. [cplayer] Setting option 'deband' = 'yes' (flags = 4)
    34. [cplayer] Setting option 'opengl-backend' = 'angle' (flags = 4)
    35. [cplayer] Setting option 'hr-seek-framedrop' = 'no' (flags = 4)
    36. [cplayer] Setting option 'save-position-on-quit' = 'no' (flags = 4)
    37. [cplayer] Setting option 'log-file' = 'mpv.log' (flags = 4)
    38. [cplayer] Setting option 'v' = '' (flags = 8)
    39. [global] config path: 'input.conf' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/input.conf'
    40. [global] config path: 'input.conf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/input.conf'
    41. [global] config path: 'input.conf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/input.conf'
    42. [global] user path: 'mpv.log' -> 'mpv.log'
    43. [osc] Loading lua script @osc.lua...
    44. [global] config path: 'scripts' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/scripts'
    45. [global] config path: 'scripts' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/scripts'
    46. [global] config path: 'scripts' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/scripts'
    47. [osc] loading mp.defaults
    48. [osc] loading @osc.lua
    49. [global] config path: 'lua-settings/osc.conf' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/lua-settings/osc.conf'
    50. [global] config path: 'lua-settings/osc.conf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/lua-settings/osc.conf'
    51. [global] config path: 'lua-settings/osc.conf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/lua-settings/osc.conf'
    52. [osc] lua-settings/osc.conf not found.
    53. [cplayer] Run command: define-section, flags=0, args=[showhide, mouse_move script-binding osc/__keybinding1
    54. [cplayer] mouse_leave script-binding osc/__keybinding2
    55. [cplayer] , force]
    56. [cplayer] Run command: enable-section, flags=0, args=[showhide, allow-hide-cursor+allow-vo-dragging]
    57. [cplayer] Run command: define-section, flags=0, args=[input, mouse_btn0 script-binding osc/__keybinding3
    58. [cplayer] shift+mouse_btn0 script-binding osc/__keybinding4
    59. [cplayer] mouse_btn2 script-binding osc/__keybinding5
    60. [cplayer] mouse_btn0_dbl ignore
    61. [cplayer] shift+mouse_btn0_dbl ignore
    62. [cplayer] mouse_btn2_dbl ignore
    63. [cplayer] , force]
    64. [cplayer] Run command: enable-section, flags=0, args=[input, ]
    65. [cplayer] Run command: define-section, flags=0, args=[input_osc, del script-binding osc/__keybinding6
    66. [cplayer] , default]
    67. [cplayer] Run command: enable-section, flags=0, args=[input_osc, allow-hide-cursor+allow-vo-dragging]
    68. [cplayer] Run command: define-section, flags=0, args=[input_forced_osc, , force]
    69. [cplayer] Run command: enable-section, flags=0, args=[input_forced_osc, allow-hide-cursor+allow-vo-dragging]
    70. [cplayer] Done loading @osc.lua.
    71. [ytdl_hook] Loading lua script @ytdl_hook.lua...
    72. [cplayer] Run command: disable-section, flags=0, args=[input]
    73. [global] config path: 'scripts' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/scripts'
    74. [global] config path: 'scripts' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/scripts'
    75. [global] config path: 'fonts' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/fonts'
    76. [global] config path: 'scripts' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/scripts'
    77. [ytdl_hook] loading mp.defaults
    78. [global] config path: 'fonts' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/fonts'
    79. [global] config path: 'fonts' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/fonts'
    80. [ytdl_hook] loading @ytdl_hook.lua
    81. [cplayer] Run command: hook-add, flags=0, args=[on_load, 1, 10]
    82. [cplayer] Run command: hook-add, flags=0, args=[on_preloaded, 2, 10]
    83. [cplayer] Done loading @ytdl_hook.lua.
    84. [osd/libass] Shaper: FriBidi 0.19.7 (SIMPLE) HarfBuzz-ng 1.4.2 (COMPLEX)
    85. [ipc] Starting IPC master
    86. [global] config path: 'scripts' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/scripts'
    87. [global] config path: 'subfont.ttf' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/subfont.ttf'
    88. [ipc] Listening to IPC pipe.
    89. [global] config path: 'scripts' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/scripts'
    90. [global] config path: 'subfont.ttf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/subfont.ttf'
    91. [global] config path: 'scripts' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/scripts'
    92. [global] config path: 'subfont.ttf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/subfont.ttf'
    93. [global] config path: 'watch_later' -> 'C:\Users\Administrator\AppData\Roaming/mpv/watch_later'
    94. [global] config path: 'fonts.conf' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/fonts.conf'
    95. [cplayer] Playing: F:\Animation\落第骑士英雄谭\[VCB-Studio] Rakudai Kishi no Cavalry [Ma10p_1080p]\SPs\[VCB-Studio] Rakudai Kishi no Cavalry [NCOP1][Ma10p_1080p][x265_flac].mkv
    96. [cplayer] Running hook: ytdl_hook/on_load
    97. [global] config path: 'fonts.conf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/fonts.conf'
    98. [global] config path: 'fonts.conf' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/fonts.conf'
    99. [osd/libass] Setting up fonts...
    100. [osd/libass] Using font provider directwrite
    101. [osd/libass] Done.
    102. [cplayer] Run command: hook-ack, flags=0, args=[on_load]
    103. [ifo] Opening F:\Animation\落第骑士英雄谭\[VCB-Studio] Rakudai Kishi no Cavalry [Ma10p_1080p]\SPs\[VCB-Studio] Rakudai Kishi no Cavalry [NCOP1][Ma10p_1080p][x265_flac].mkv
    104. [ifo_dvdnav] Opening F:\Animation\落第骑士英雄谭\[VCB-Studio] Rakudai Kishi no Cavalry [Ma10p_1080p]\SPs\[VCB-Studio] Rakudai Kishi no Cavalry [NCOP1][Ma10p_1080p][x265_flac].mkv
    105. [bdmv/bluray] Opening F:\Animation\落第骑士英雄谭\[VCB-Studio] Rakudai Kishi no Cavalry [Ma10p_1080p]\SPs\[VCB-Studio] Rakudai Kishi no Cavalry [NCOP1][Ma10p_1080p][x265_flac].mkv
    106. [file] Opening F:\Animation\落第骑士英雄谭\[VCB-Studio] Rakudai Kishi no Cavalry [Ma10p_1080p]\SPs\[VCB-Studio] Rakudai Kishi no Cavalry [NCOP1][Ma10p_1080p][x265_flac].mkv
    107. [file] Stream opened successfully.
    108. [demux] Trying demuxers for level=normal.
    109. [mkv] Found the head...
    110. [mkv] + a segment...
    111. [mkv] Parsing seek head...
    112. [mkv] |+ segment information...
    113. [mkv] | + muxing app: libebml v1.3.3 + libmatroska v1.4.4
    114. [mkv] | + writing app: mkvmerge v8.6.1 ('Flying') 64bit
    115. [mkv] | + timecode scale: 1000000
    116. [mkv] | + duration: 92.260s
    117. [mkv] | + segment uid a5 01 fe 6e 86 95 05 6e 91 e3 57 f6 f5 6f 1b 3e
    118. [mkv] |+ segment tracks...
    119. [mkv] | + a track...
    120. [mkv] |  + Track number: 1
    121. [mkv] |  + Track type: Video
    122. [mkv] |  + Video track
    123. [mkv] |   + Display width: 1920
    124. [mkv] |   + Display height: 1080
    125. [mkv] |   + Pixel width: 1920
    126. [mkv] |   + Pixel height: 1080
    127. [mkv] |  + Codec ID: V_MPEGH/ISO/HEVC
    128. [mkv] |  + CodecPrivate, length 1129
    129. [mkv] |  + Language: und
    130. [mkv] |  + Default duration: 41.708ms ( = 23.976 fps)
    131. [mkv] | + a track...
    132. [mkv] |  + Track number: 2
    133. [mkv] |  + Track type: Audio
    134. [mkv] |  + Audio track
    135. [mkv] |   + Sampling frequency: 48000.000000
    136. [mkv] |   + Bit depth: 24
    137. [mkv] |   + Channels: 2
    138. [mkv] |  + Codec ID: A_FLAC
    139. [mkv] |  + CodecPrivate, length 113
    140. [mkv] |  + Language: jpn
    141. [mkv] |  + Default duration: 85.333ms ( = 11.719 fps)
    142. [mkv] |+ found cluster
    143. [mkv] Deferring reading cues.
    144. [mkv] Seeking to 117228468 to read header element 0x1254c367.
    145. [mkv] All headers are parsed!
    146. [demux] Detected file format: Matroska
    147. [cplayer] Opening done: F:\Animation\落第骑士英雄谭\[VCB-Studio] Rakudai Kishi no Cavalry [Ma10p_1080p]\SPs\[VCB-Studio] Rakudai Kishi no Cavalry [NCOP1][Ma10p_1080p][x265_flac].mkv
    148. [find_files] Loading external files in F:\Animation\落第骑士英雄谭\[VCB-Studio] Rakudai Kishi no Cavalry [Ma10p_1080p]\SPs\
    149. [global] config path: 'sub/' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/sub/'
    150. [global] config path: 'sub/' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/sub/'
    151. [global] config path: 'sub/' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/sub/'
    152. [global] config path: 'audio/' -/-> 'C:\Users\Administrator\AppData\Roaming/mpv/audio/'
    153. [global] config path: 'audio/' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/audio/'
    154. [global] config path: 'audio/' -/-> 'C:/Program Files (x86)/SVP 4/mpv64/mpv/audio/'
    155. [cplayer] Running hook: ytdl_hook/on_preloaded
    156. [cplayer] Run command: hook-ack, flags=0, args=[on_preloaded]
    157. [cplayer]  (+) Video --vid=1 (*) (hevc)
    158. [cplayer]  (+) Audio --aid=1 --alang=jpn (*) (flac)
    159. [vo/opengl] Initializing OpenGL backend 'angle'
    160. [ipc_0] Client connected
    161. [vo/opengl] Using Direct3D 11 feature level 11_0
    162. [vo/opengl] EGL_VERSION=1.4 (ANGLE 2.1.0.a4aaa2de57dc)
    163. [vo/opengl] EGL_VENDOR=Google Inc. (adapter LUID: 0000000000008e0e)
    164. [vo/opengl] EGL_CLIENT_APIS=OpenGL_ES
    165. [vo/opengl] Trying to create GLES 3.x context.
    166. [vo/opengl] Using DXGI 1.2+
    167. [vo/opengl] GL_VERSION='OpenGL ES 3.0 (ANGLE 2.1.0.a4aaa2de57dc)'
    168. [vo/opengl] Detected GLES 3.0.
    169. [vo/opengl] GL_VENDOR='Google Inc.'
    170. [vo/opengl] GL_RENDERER='ANGLE (NVIDIA GeForce GTX 1060 6GB Direct3D11 vs_5_0 ps_5_0)'
    171. [vo/opengl] GL_SHADING_LANGUAGE_VERSION='OpenGL ES GLSL ES 3.00 (ANGLE 2.1.0.a4aaa2de57dc)'
    172. [vo/opengl] Loaded extension GL_EXT_texture_norm16.
    173. [vo/opengl] Loaded extension GL_EXT_color_buffer_half_float.
    174. [vo/opengl] Loaded extension GL_EXT_disjoint_timer_query.
    175. [vo/opengl] Loaded extension GL_ANGLE_translated_shader_source.
    176. [vo/opengl] Reported display depth: R=8, G=8, B=8
    177. [vo/opengl] Testing FBO format 0x805b
    178. [vo/opengl] Create FBO: 16x16 (16x16)
    179. [vo/opengl] Using FBO format 0x805b.
    180. [vo/opengl] Loading hwdec driver 'dxva2-dummy'
    181. [vo/opengl] Loading failed.
    182. [vo/opengl/win32] DPI detected from the old API: 96
    183. [vo/opengl/win32] display-fps: 60.000000
    184. [vo/opengl/win32] color-profile: C:\Windows\system32\spool\drivers\color\sRGB Color Space Profile.icm
    185. [vo/opengl] Assuming 60.000000 FPS for display sync.
    186. [vd] Container reported FPS: 23.976025
    187. [vd] Codec list:
    188. [vd]     hevc - HEVC (High Efficiency Video Coding)
    189. [vd]     hevc_cuvid (hevc) - Nvidia CUVID HEVC decoder
    190. [vd] Opening video decoder hevc
    191. [vd] Probing 'dxva2-copy'...
    192. [vo/opengl] Loading hwdec driver 'dxva2-dummy'
    193. [vo/opengl] Loading failed.
    194. [vd] Trying hardware decoding.
    195. [dxva2] Using SSE4 memcpy
    196. [vo/opengl] Loading hwdec driver 'dxva2-dummy'
    197. [vo/opengl] Loading failed.
    198. [vd] Selected video codec: hevc (HEVC (High Efficiency Video Coding))
    199. [ad] Codec list:
    200. [ad]     flac - FLAC (Free Lossless Audio Codec)
    201. [ad] Opening audio decoder flac
    202. [ad] Requesting 1 threads for decoding.
    203. [ad] Selected audio codec: flac (FLAC (Free Lossless Audio Codec))
    204. [cplayer] Starting playback...
    205. [af] Audio filter chain:
    206. [af]   [in] 48000Hz stereo 2ch s32
    207. [af]   [out] 48000Hz stereo 2ch s32
    208. [af]   [ao] 48000Hz stereo 2ch s32
    209. [ao] Trying audio driver 'wasapi'
    210. [ao/wasapi] requested format: 48000 Hz, stereo channels, s32
    211. [ao/wasapi] No device specified. Selecting default.
    212. [ao/wasapi] Selecting device '{d864919a-d192-4136-a969-3649298bca06}' (扬声器 (Realtek High Definition Audio))
    213. [ao/wasapi] Monitoring changes in device {0.0.0.00000000}.{d864919a-d192-4136-a969-3649298bca06}
    214. [ao/wasapi] Trying stereo s32 @ 48000hz (shared) -> ok
    215. [ao/wasapi] Accepted as stereo s32 @ 48000hz (shared)
    216. [ao/wasapi] Device period: 10 ms
    217. [ao/wasapi] Buffer frame count: 2400 (50 ms)
    218. [ao/wasapi] IAudioClock::GetFrequency gave a frequency of 384000.
    219. [ao/wasapi] device buffer: 2400 samples.
    220. [ao/wasapi] using soft-buffer of 9600 samples.
    221. [cplayer] AO: [wasapi] 48000Hz stereo 2ch s32
    222. [cplayer] AO: Description: Windows WASAPI audio output (event mode)
    223. [vd] Pixel formats supported by decoder: dxva2_vld d3d11va_vld yuv420p10le
    224. [vd] Codec profile: Main 10 (0x2)
    225. [dxva2] 20 decoder devices:
    226. [dxva2] {86695f12-340e-4f04-9fd3-9253dd327460} MPEG2and1_VLD  NV12
    227. [dxva2] {ee27417f-5e28-4e65-beea-1d26b508adc9} MPEG2_VLD  NV12
    228. [dxva2] {6f3ec719-3735-42cc-8063-65cc3cb36616} <unknown>  NV12
    229. [dxva2] {1b81bea4-a0c7-11d3-b984-00c04f2e73c5} VC1_D2010  NV12
    230. [dxva2] {1b81bea3-a0c7-11d3-b984-00c04f2e73c5} VC1_D  NV12
    231. [dxva2] {32fcfe3f-de46-4a49-861b-ac71110649d5} <unknown>  NV12
    232. [dxva2] {d79be8da-0cf1-4c81-b82a-69a4e236f43d} <unknown>  NV12
    233. [dxva2] {f9aaccbb-c2b6-4cfc-8779-5707b1760552} <unknown>  NV12
    234. [dxva2] {1b81be68-a0c7-11d3-b984-00c04f2e73c5} H264_E  NV12
    235. [dxva2] {5b11d51b-2f4c-4452-bcc3-09f2a1160cc0} HEVC_VLD_Main  NV12
    236. [dxva2] {107af0e0-ef1a-4d19-aba8-67a163073d13} HEVC_VLD_Main10  P010
    237. [dxva2] {20bb8b0a-97aa-4571-8e99-64e60606c1a6} <unknown>  P010
    238. [dxva2] {15df9b21-06c4-47f1-841e-a67c97d7f312} <unknown>  NV12
    239. [dxva2] {efd64d74-c9e8-41d7-a5e9-e9b0e39fa319} <unknown>  NV12
    240. [dxva2] {ed418a9f-010d-4eda-9ae3-9a65358d8d2e} <unknown>  NV12
    241. [dxva2] {9947ec6f-689b-11dc-a320-0019dbbc4184} <unknown>  NV12
    242. [dxva2] {33fcfe41-de46-4a49-861b-ac71110649d5} <unknown>  YUY2 NV12
    243. [dxva2] {463707f8-a1d0-4585-876d-83aa6d60b89e} VP9_VLD_Profile0  NV12
    244. [dxva2] {6affd11e-1d96-42b1-a215-93a31f09a53d} <unknown>  NV12
    245. [dxva2] {914c84a3-4078-4fa9-984c-e2f262cb5c9c} <unknown>  NV12
    246. [vd] Selecting {107af0e0-ef1a-4d19-aba8-67a163073d13} HEVC_VLD_Main10 P010
    247. [vd] Using hardware decoding (dxva2-copy).
    248. [vd] Decoder format: 1920x1080 [0:1] p010 bt.709/bt.709/bt.1886/limited CL=unknown
    249. [vd] Using container aspect ratio.
    250. [vf] Video filter chain:
    251. [vf]   [in] 1920x1080 p010 bt.709/bt.709/bt.1886/limited CL=unknown
    252. [vf]   [out] 1920x1080 p010 bt.709/bt.709/bt.1886/limited CL=unknown
    253. [cplayer] VO: [opengl] 1920x1080 p010
    254. [cplayer] VO: Description: Extended OpenGL Renderer
    255. [vo/opengl/win32] requested window size larger than the screen
    256. [vo/opengl/win32] reset window bounds: 26:-11:1868:1080
    257. [vo/opengl/win32] resize window: 1852:1042
    258. [vo/opengl] Resize: 1920x1080
    259. [vo/opengl] Window size: 1920x1080
    260. [vo/opengl] Video source: 1920x1080 (1:1)
    261. [vo/opengl] Video display: (0, 0) 1920x1080 -> (0, 0) 1920x1080
    262. [vo/opengl] Video scale: 1.000000/1.000000
    263. [vo/opengl] OSD borders: l=0 t=0 r=0 b=0
    264. [vo/opengl] Video borders: l=0 t=0 r=0 b=0
    265. [vo/opengl] Testing FBO format 0x805b
    266. [vo/opengl] Create FBO: 16x16 (16x16)
    267. [vo/opengl] Using FBO format 0x805b.
    268. [vo/opengl] Texture for plane 0: 1920x1080
    269. [vo/opengl] Texture for plane 1: 960x540
    270. [cplayer] set video colors output-levels=0
    271. [vo/opengl] Resize: 1852x1042
    272. [vo/opengl] Window size: 1852x1042
    273. [vo/opengl] Video source: 1920x1080 (1:1)
    274. [vo/opengl] Video display: (0, 0) 1920x1080 -> (0, 0) 1852x1042
    275. [vo/opengl] Video scale: 0.964583/0.964815
    276. [vo/opengl] OSD borders: l=0 t=0 r=0 b=0
    277. [vo/opengl] Video borders: l=0 t=0 r=0 b=0
    278. [vo/opengl] Create FBO: 1920x1080 (1920x1080)
    279. [vo/opengl] recompiling a shader program:
    280. [vo/opengl] header:
    281. [vo/opengl] [  1] #define HOOKED_raw texture0
    282. [vo/opengl] [  2] #define HOOKED_pos texcoord0
    283. [vo/opengl] [  3] #define HOOKED_size texture_size0
    284. [vo/opengl] [  4] #define HOOKED_rot texture_rot0
    285. [vo/opengl] [  5] #define HOOKED_pt pixel_size0
    286. [vo/opengl] [  6] #define HOOKED_tex(pos) (1.003906 * vec4(texture(HOOKED_raw, pos)).rgba)
    287. [vo/opengl] [  7] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
    288. [vo/opengl] [  8] #define LUMA_raw texture0
    289. [vo/opengl] [  9] #define LUMA_pos texcoord0
    290. [vo/opengl] [ 10] #define LUMA_size texture_size0
    291. [vo/opengl] [ 11] #define LUMA_rot texture_rot0
    292. [vo/opengl] [ 12] #define LUMA_pt pixel_size0
    293. [vo/opengl] [ 13] #define LUMA_tex(pos) (1.003906 * vec4(texture(LUMA_raw, pos)).rgba)
    294. [vo/opengl] [ 14] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
    295. [vo/opengl] [ 15] float mod289(float x) { return x - floor(x / 289.0) * 289.0; }
    296. [vo/opengl] [ 16] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
    297. [vo/opengl] [ 17] float rand(float x) { return fract(x / 41.0); }
    298. [vo/opengl] [ 18] vec4 average(float range, inout float h) {
    299. [vo/opengl] [ 19] float dist = rand(h) * range; h = permute(h);
    300. [vo/opengl] [ 20] float dir = rand(h) * 6.2831853; h = permute(h);
    301. [vo/opengl] [ 21] vec2 o = dist * vec2(cos(dir), sin(dir));
    302. [vo/opengl] [ 22] vec4 ref[4];
    303. [vo/opengl] [ 23] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
    304. [vo/opengl] [ 24] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
    305. [vo/opengl] [ 25] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
    306. [vo/opengl] [ 26] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
    307. [vo/opengl] [ 27] return (ref[0] + ref[1] + ref[2] + ref[3])/4.0;
    308. [vo/opengl] [ 28] }
    309. [vo/opengl] body:
    310. [vo/opengl] [  1] {
    311. [vo/opengl] [  2] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
    312. [vo/opengl] [  3] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
    313. [vo/opengl] [  4] color = HOOKED_tex(HOOKED_pos);
    314. [vo/opengl] [  5] vec4 avg, diff;
    315. [vo/opengl] [  6] avg = average(16.000000, h);
    316. [vo/opengl] [  7] diff = abs(color - avg);
    317. [vo/opengl] [  8] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
    318. [vo/opengl] [  9] vec3 noise;
    319. [vo/opengl] [ 10] noise.x = rand(h); h = permute(h);
    320. [vo/opengl] [ 11] noise.y = rand(h); h = permute(h);
    321. [vo/opengl] [ 12] noise.z = rand(h); h = permute(h);
    322. [vo/opengl] [ 13] color.xyz += 0.005859 * (noise - vec3(0.5));
    323. [vo/opengl] [ 14] }
    324. [vo/opengl] [ 15] color.g = 0.000000;
    325. [vo/opengl] [ 16] color.b = 0.000000;
    326. [vo/opengl] [ 17] color.a = 1.000000;
    327. [vo/opengl] Create FBO: 960x540 (960x540)
    328. [vo/opengl] recompiling a shader program:
    329. [vo/opengl] header:
    330. [vo/opengl] [  1] #define HOOKED_raw texture0
    331. [vo/opengl] [  2] #define HOOKED_pos texcoord0
    332. [vo/opengl] [  3] #define HOOKED_size texture_size0
    333. [vo/opengl] [  4] #define HOOKED_rot texture_rot0
    334. [vo/opengl] [  5] #define HOOKED_pt pixel_size0
    335. [vo/opengl] [  6] #define HOOKED_tex(pos) (1.003906 * vec4(texture(HOOKED_raw, pos)).rgba)
    336. [vo/opengl] [  7] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
    337. [vo/opengl] [  8] #define CHROMA_raw texture0
    338. [vo/opengl] [  9] #define CHROMA_pos texcoord0
    339. [vo/opengl] [ 10] #define CHROMA_size texture_size0
    340. [vo/opengl] [ 11] #define CHROMA_rot texture_rot0
    341. [vo/opengl] [ 12] #define CHROMA_pt pixel_size0
    342. [vo/opengl] [ 13] #define CHROMA_tex(pos) (1.003906 * vec4(texture(CHROMA_raw, pos)).rgba)
    343. [vo/opengl] [ 14] #define CHROMA_texOff(off) CHROMA_tex(CHROMA_pos + CHROMA_pt * vec2(off))
    344. [vo/opengl] [ 15] float mod289(float x) { return x - floor(x / 289.0) * 289.0; }
    345. [vo/opengl] [ 16] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
    346. [vo/opengl] [ 17] float rand(float x) { return fract(x / 41.0); }
    347. [vo/opengl] [ 18] vec4 average(float range, inout float h) {
    348. [vo/opengl] [ 19] float dist = rand(h) * range; h = permute(h);
    349. [vo/opengl] [ 20] float dir = rand(h) * 6.2831853; h = permute(h);
    350. [vo/opengl] [ 21] vec2 o = dist * vec2(cos(dir), sin(dir));
    351. [vo/opengl] [ 22] vec4 ref[4];
    352. [vo/opengl] [ 23] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
    353. [vo/opengl] [ 24] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
    354. [vo/opengl] [ 25] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
    355. [vo/opengl] [ 26] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
    356. [vo/opengl] [ 27] return (ref[0] + ref[1] + ref[2] + ref[3])/4.0;
    357. [vo/opengl] [ 28] }
    358. [vo/opengl] body:
    359. [vo/opengl] [  1] {
    360. [vo/opengl] [  2] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
    361. [vo/opengl] [  3] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
    362. [vo/opengl] [  4] color = HOOKED_tex(HOOKED_pos);
    363. [vo/opengl] [  5] vec4 avg, diff;
    364. [vo/opengl] [  6] avg = average(16.000000, h);
    365. [vo/opengl] [  7] diff = abs(color - avg);
    366. [vo/opengl] [  8] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
    367. [vo/opengl] [  9] vec3 noise;
    368. [vo/opengl] [ 10] noise.x = rand(h); h = permute(h);
    369. [vo/opengl] [ 11] noise.y = rand(h); h = permute(h);
    370. [vo/opengl] [ 12] noise.z = rand(h); h = permute(h);
    371. [vo/opengl] [ 13] color.xyz += 0.005859 * (noise - vec3(0.5));
    372. [vo/opengl] [ 14] }
    373. [vo/opengl] [ 15] color.b = 0.000000;
    374. [vo/opengl] [ 16] color.a = 1.000000;
    375. [vo/opengl] Create FBO: 960x1080 (960x1280)
    376. [vo/opengl] recompiling a shader program:
    377. [vo/opengl] [  1] // upscaling plane 1
    378. [vo/opengl] [  2] #undef tex
    379. [vo/opengl] [  3] #define tex texture0
    380. [vo/opengl] [  4] vec2 pos = texcoord0;
    381. [vo/opengl] [  5] vec2 size = texture_size0;
    382. [vo/opengl] [  6] vec2 pt = pixel_size0;
    383. [vo/opengl] [  7] // pass 1
    384. [vo/opengl] [  8] color = vec4(0.0);
    385. [vo/opengl] [  9] {
    386. [vo/opengl] [ 10] vec2 dir = vec2(0.0, 1.0);
    387. [vo/opengl] [ 11] pt *= dir;
    388. [vo/opengl] [ 12] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
    389. [vo/opengl] [ 13] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
    390. [vo/opengl] [ 14] vec4 c;
    391. [vo/opengl] [ 15] float fcoord_lut = LUT_POS(fcoord, 64.0);
    392. [vo/opengl] [ 16] vec4 c1 = texture(lut, vec2(0.25, fcoord_lut));
    393. [vo/opengl] [ 17] vec4 c2 = texture(lut, vec2(0.75, fcoord_lut));
    394. [vo/opengl] [ 18] float weights[6] = float[](c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
    395. [vo/opengl] [ 19] // scaler samples
    396. [vo/opengl] [ 20] c = texture(tex, base + pt * vec2(0.0));
    397. [vo/opengl] [ 21] color += vec4(weights[0]) * c;
    398. [vo/opengl] [ 22] c = texture(tex, base + pt * vec2(1.0));
    399. [vo/opengl] [ 23] color += vec4(weights[1]) * c;
    400. [vo/opengl] [ 24] c = texture(tex, base + pt * vec2(2.0));
    401. [vo/opengl] [ 25] color += vec4(weights[2]) * c;
    402. [vo/opengl] [ 26] c = texture(tex, base + pt * vec2(3.0));
    403. [vo/opengl] [ 27] color += vec4(weights[3]) * c;
    404. [vo/opengl] [ 28] c = texture(tex, base + pt * vec2(4.0));
    405. [vo/opengl] [ 29] color += vec4(weights[4]) * c;
    406. [vo/opengl] [ 30] c = texture(tex, base + pt * vec2(5.0));
    407. [vo/opengl] [ 31] color += vec4(weights[5]) * c;
    408. [vo/opengl] [ 32] }
    409. [vo/opengl] [ 33] color *= 1.000000;
    410. [vo/opengl] Create FBO: 1920x1080 (2048x1280)
    411. [vo/opengl] recompiling a shader program:
    412. [vo/opengl] [  1] #undef tex
    413. [vo/opengl] [  2] #define tex texture0
    414. [vo/opengl] [  3] vec2 pos = texcoord0;
    415. [vo/opengl] [  4] vec2 size = texture_size0;
    416. [vo/opengl] [  5] vec2 pt = pixel_size0;
    417. [vo/opengl] [  6] // pass 2
    418. [vo/opengl] [  7] color = vec4(0.0);
    419. [vo/opengl] [  8] {
    420. [vo/opengl] [  9] vec2 dir = vec2(1.0, 0.0);
    421. [vo/opengl] [ 10] pt *= dir;
    422. [vo/opengl] [ 11] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
    423. [vo/opengl] [ 12] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
    424. [vo/opengl] [ 13] vec4 c;
    425. [vo/opengl] [ 14] float fcoord_lut = LUT_POS(fcoord, 64.0);
    426. [vo/opengl] [ 15] vec4 c1 = texture(lut, vec2(0.25, fcoord_lut));
    427. [vo/opengl] [ 16] vec4 c2 = texture(lut, vec2(0.75, fcoord_lut));
    428. [vo/opengl] [ 17] float weights[6] = float[](c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
    429. [vo/opengl] [ 18] // scaler samples
    430. [vo/opengl] [ 19] c = texture(tex, base + pt * vec2(0.0));
    431. [vo/opengl] [ 20] color += vec4(weights[0]) * c;
    432. [vo/opengl] [ 21] c = texture(tex, base + pt * vec2(1.0));
    433. [vo/opengl] [ 22] color += vec4(weights[1]) * c;
    434. [vo/opengl] [ 23] c = texture(tex, base + pt * vec2(2.0));
    435. [vo/opengl] [ 24] color += vec4(weights[2]) * c;
    436. [vo/opengl] [ 25] c = texture(tex, base + pt * vec2(3.0));
    437. [vo/opengl] [ 26] color += vec4(weights[3]) * c;
    438. [vo/opengl] [ 27] c = texture(tex, base + pt * vec2(4.0));
    439. [vo/opengl] [ 28] color += vec4(weights[4]) * c;
    440. [vo/opengl] [ 29] c = texture(tex, base + pt * vec2(5.0));
    441. [vo/opengl] [ 30] color += vec4(weights[5]) * c;
    442. [vo/opengl] [ 31] }
    443. [vo/opengl] [ 32] color.b = 0.000000;
    444. [vo/opengl] [ 33] color.a = 1.000000;
    445. [vo/opengl] Create FBO: 1920x1080 (1920x1080)
    446. [vo/opengl] recompiling a shader program:
    447. [vo/opengl] [  1] // combining planes
    448. [vo/opengl] [  2] color.r = 1.000000 * vec4(texture(texture0, texcoord0)).r;
    449. [vo/opengl] [  3] color.gb = 1.000000 * vec4(texture(texture1, texcoord1)).rg;
    450. [vo/opengl] [  4] // color conversion
    451. [vo/opengl] [  5] color.rgb = mat3(colormatrix) * color.rgb + colormatrix_c;
    452. [vo/opengl] [  6] color.a = 1.0;
    453. [vo/opengl] [  7] // scaler pre-conversion
    454. [vo/opengl] [  8] color.rgb = clamp(color.rgb, 0.0, 1.0);
    455. [vo/opengl] [  9] color.rgb = pow(color.rgb, vec3(2.4));
    456. [vo/opengl] [ 10] // main scaling
    457. [vo/opengl] Create FBO: 1920x1042 (1920x1280)
    458. [vo/opengl] recompiling a shader program:
    459. [vo/opengl] [  1] #undef tex
    460. [vo/opengl] [  2] #define tex texture0
    461. [vo/opengl] [  3] vec2 pos = texcoord0;
    462. [vo/opengl] [  4] vec2 size = texture_size0;
    463. [vo/opengl] [  5] vec2 pt = pixel_size0;
    464. [vo/opengl] [  6] // pass 1
    465. [vo/opengl] [  7] color = vec4(0.0);
    466. [vo/opengl] [  8] {
    467. [vo/opengl] [  9] vec2 dir = vec2(0.0, 1.0);
    468. [vo/opengl] [ 10] pt *= dir;
    469. [vo/opengl] [ 11] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
    470. [vo/opengl] [ 12] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
    471. [vo/opengl] [ 13] vec4 c;
    472. [vo/opengl] [ 14] float fcoord_lut = LUT_POS(fcoord, 64.0);
    473. [vo/opengl] [ 15] vec4 c1 = texture(lut, vec2(0.25, fcoord_lut));
    474. [vo/opengl] [ 16] vec4 c2 = texture(lut, vec2(0.75, fcoord_lut));
    475. [vo/opengl] [ 17] float weights[6] = float[](c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
    476. [vo/opengl] [ 18] // scaler samples
    477. [vo/opengl] [ 19] c = texture(tex, base + pt * vec2(0.0));
    478. [vo/opengl] [ 20] color += vec4(weights[0]) * c;
    479. [vo/opengl] [ 21] c = texture(tex, base + pt * vec2(1.0));
    480. [vo/opengl] [ 22] color += vec4(weights[1]) * c;
    481. [vo/opengl] [ 23] c = texture(tex, base + pt * vec2(2.0));
    482. [vo/opengl] [ 24] color += vec4(weights[2]) * c;
    483. [vo/opengl] [ 25] c = texture(tex, base + pt * vec2(3.0));
    484. [vo/opengl] [ 26] color += vec4(weights[3]) * c;
    485. [vo/opengl] [ 27] c = texture(tex, base + pt * vec2(4.0));
    486. [vo/opengl] [ 28] color += vec4(weights[4]) * c;
    487. [vo/opengl] [ 29] c = texture(tex, base + pt * vec2(5.0));
    488. [vo/opengl] [ 30] color += vec4(weights[5]) * c;
    489. [vo/opengl] [ 31] }
    490. [vo/opengl] [ 32] color *= 1.000000;
    491. [vo/opengl] Dither to 8.
    492. [vo/opengl] recompiling a shader program:
    493. [vo/opengl] [  1] #undef tex
    494. [vo/opengl] [  2] #define tex texture0
    495. [vo/opengl] [  3] vec2 pos = texcoord0;
    496. [vo/opengl] [  4] vec2 size = texture_size0;
    497. [vo/opengl] [  5] vec2 pt = pixel_size0;
    498. [vo/opengl] [  6] // pass 2
    499. [vo/opengl] [  7] color = vec4(0.0);
    500. [vo/opengl] [  8] {
    501. [vo/opengl] [  9] vec2 dir = vec2(1.0, 0.0);
    502. [vo/opengl] [ 10] pt *= dir;
    503. [vo/opengl] [ 11] float fcoord = dot(fract(pos * size - vec2(0.5)), dir);
    504. [vo/opengl] [ 12] vec2 base = pos - fcoord * pt - pt * vec2(2.0);
    505. [vo/opengl] [ 13] vec4 c;
    506. [vo/opengl] [ 14] float fcoord_lut = LUT_POS(fcoord, 64.0);
    507. [vo/opengl] [ 15] vec4 c1 = texture(lut, vec2(0.25, fcoord_lut));
    508. [vo/opengl] [ 16] vec4 c2 = texture(lut, vec2(0.75, fcoord_lut));
    509. [vo/opengl] [ 17] float weights[6] = float[](c1.r, c1.g, c1.b, c2.r, c2.g, c2.b);
    510. [vo/opengl] [ 18] // scaler samples
    511. [vo/opengl] [ 19] c = texture(tex, base + pt * vec2(0.0));
    512. [vo/opengl] [ 20] color += vec4(weights[0]) * c;
    513. [vo/opengl] [ 21] c = texture(tex, base + pt * vec2(1.0));
    514. [vo/opengl] [ 22] color += vec4(weights[1]) * c;
    515. [vo/opengl] [ 23] c = texture(tex, base + pt * vec2(2.0));
    516. [vo/opengl] [ 24] color += vec4(weights[2]) * c;
    517. [vo/opengl] [ 25] c = texture(tex, base + pt * vec2(3.0));
    518. [vo/opengl] [ 26] color += vec4(weights[3]) * c;
    519. [vo/opengl] [ 27] c = texture(tex, base + pt * vec2(4.0));
    520. [vo/opengl] [ 28] color += vec4(weights[4]) * c;
    521. [vo/opengl] [ 29] c = texture(tex, base + pt * vec2(5.0));
    522. [vo/opengl] [ 30] color += vec4(weights[5]) * c;
    523. [vo/opengl] [ 31] }
    524. [vo/opengl] [ 32] color.a = 1.000000;
    525. [vo/opengl] [ 33] // scaler post-conversion
    526. [vo/opengl] [ 34] // color mapping
    527. [vo/opengl] [ 35] color.rgb = clamp(color.rgb, 0.0, 1.0);
    528. [vo/opengl] [ 36] color.rgb = pow(color.rgb, vec3(1.0/2.4));
    529. [vo/opengl] [ 37] // dithering
    530. [vo/opengl] [ 38] vec2 dither_pos = gl_FragCoord.xy / 64.0;
    531. [vo/opengl] [ 39] float dither_value = texture(dither, dither_pos).r;
    532. [vo/opengl] [ 40] color = floor(color * 255.0 + dither_value + 0.5 / 4096.0) / 255.0;
    533. [osd/libass] PlayResX undefined, setting to 960
    534. [osd/libass] fontselect: (sans-serif, 400, 0) -> ArialMT, 0, ArialMT
    535. [cplayer] first video frame after restart shown
    536. [cplayer] starting audio playback
    537. [cplayer] playback restart complete
    538. [cplayer] Run command: vf, flags=0, args=[add, vapoursynth=[C:\Users\Administrator\AppData\Roaming\SVP4\scripts\eff1a40a.py]:4:15]
    539. [vf] Opening video filter: [vapoursynth file=C:\Users\Administrator\AppData\Roaming\SVP4\scripts\eff1a40a.py buffered-frames=4 concurrent-frames=15]
    540. [vapoursynth] Setting option 'file' = 'C:\Users\Administrator\AppData\Roaming\SVP4\scripts\eff1a40a.py' (flags = 0)
    541. [vapoursynth] Setting option 'buffered-frames' = '4' (flags = 0)
    542. [vapoursynth] Setting option 'concurrent-frames' = '15' (flags = 0)
    543. [global] user path: 'C:\Users\Administrator\AppData\Roaming\SVP4\scripts\eff1a40a.py' -> 'C:\Users\Administrator\AppData\Roaming\SVP4\scripts\eff1a40a.py'
    544. [vapoursynth] using 15 concurrent requests.
    545. [vf] Using conversion filter.
    546. [ffmpeg] SwScaler: reducing / aligning filtersize 1 -> 4
    547. [ffmpeg] SwScaler: reducing / aligning filtersize 1 -> 4
    548. [ffmpeg] SwScaler: reducing / aligning filtersize 1 -> 1
    549. [ffmpeg] SwScaler: reducing / aligning filtersize 1 -> 1
    550. [ffmpeg] swscaler: bicubic scaler, from p010le to yuv420p16le using MMXEXT
    551. [ffmpeg] swscaler: 1920x1080 -> 1920x1080
    552. [vf] Video filter chain:
    553. [vf]   [in] 1920x1080 p010 bt.709/bt.709/bt.1886/limited CL=unknown
    554. [vf]   [scale] 1920x1080 yuv420p16 bt.709/bt.709/bt.1886/limited CL=unknown [a]
    555. [vf]   [vapoursynth] "vapoursynth.00" 1920x1080 yuv420p10 bt.709/bt.709/bt.1886/limited CL=unknown
    556. [vf]   [out] 1920x1080 yuv420p10 bt.709/bt.709/bt.1886/limited CL=unknown
    557. [cplayer] VO: [opengl] 1920x1080 yuv420p10
    558. [cplayer] VO: Description: Extended OpenGL Renderer
    559. [vo/opengl/win32] reset window bounds: 26:-11:1868:1080
    560. [vo/opengl] Resize: 1852x1042
    561. [vo/opengl] Window size: 1852x1042
    562. [vo/opengl] Video source: 1920x1080 (1:1)
    563. [vo/opengl] Video display: (0, 0) 1920x1080 -> (0, 0) 1852x1042
    564. [vo/opengl] Video scale: 0.964583/0.964815
    565. [vo/opengl] OSD borders: l=0 t=0 r=0 b=0
    566. [vo/opengl] Video borders: l=0 t=0 r=0 b=0
    567. [vo/opengl] Testing FBO format 0x805b
    568. [vo/opengl] Create FBO: 16x16 (16x16)
    569. [vo/opengl] Using FBO format 0x805b.
    570. [vo/opengl] Texture for plane 0: 1920x1080
    571. [vo/opengl] Texture for plane 1: 960x540
    572. [vo/opengl] Texture for plane 2: 960x540
    573. [cplayer] set video colors output-levels=0
    574. [vo/opengl] Resize: 1852x1042
    575. [vo/opengl] Window size: 1852x1042
    576. [vo/opengl] Video source: 1920x1080 (1:1)
    577. [vo/opengl] Video display: (0, 0) 1920x1080 -> (0, 0) 1852x1042
    578. [vo/opengl] Video scale: 0.964583/0.964815
    579. [vo/opengl] OSD borders: l=0 t=0 r=0 b=0
    580. [vo/opengl] Video borders: l=0 t=0 r=0 b=0
    581. [vo/opengl] Create FBO: 960x540 (960x540)
    582. [vo/opengl] recompiling a shader program:
    583. [vo/opengl] [  1] // merging plane 1 ...
    584. [vo/opengl] [  2] color.r = 64.250000 * vec4(texture(texture0, texcoord0)).r;
    585. [vo/opengl] [  3] // merging plane 2 ... into 1
    586. [vo/opengl] [  4] color.g = 64.250000 * vec4(texture(texture1, texcoord1)).r;
    587. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    588. [vo/opengl] Create FBO: 1920x1080 (1920x1080)
    589. [vo/opengl] recompiling a shader program:
    590. [vo/opengl] header:
    591. [vo/opengl] [  1] #define HOOKED_raw texture0
    592. [vo/opengl] [  2] #define HOOKED_pos texcoord0
    593. [vo/opengl] [  3] #define HOOKED_size texture_size0
    594. [vo/opengl] [  4] #define HOOKED_rot texture_rot0
    595. [vo/opengl] [  5] #define HOOKED_pt pixel_size0
    596. [vo/opengl] [  6] #define HOOKED_tex(pos) (64.250000 * vec4(texture(HOOKED_raw, pos)).rgba)
    597. [vo/opengl] [  7] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
    598. [vo/opengl] [  8] #define LUMA_raw texture0
    599. [vo/opengl] [  9] #define LUMA_pos texcoord0
    600. [vo/opengl] [ 10] #define LUMA_size texture_size0
    601. [vo/opengl] [ 11] #define LUMA_rot texture_rot0
    602. [vo/opengl] [ 12] #define LUMA_pt pixel_size0
    603. [vo/opengl] [ 13] #define LUMA_tex(pos) (64.250000 * vec4(texture(LUMA_raw, pos)).rgba)
    604. [vo/opengl] [ 14] #define LUMA_texOff(off) LUMA_tex(LUMA_pos + LUMA_pt * vec2(off))
    605. [vo/opengl] [ 15] float mod289(float x) { return x - floor(x / 289.0) * 289.0; }
    606. [vo/opengl] [ 16] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
    607. [vo/opengl] [ 17] float rand(float x) { return fract(x / 41.0); }
    608. [vo/opengl] [ 18] vec4 average(float range, inout float h) {
    609. [vo/opengl] [ 19] float dist = rand(h) * range; h = permute(h);
    610. [vo/opengl] [ 20] float dir = rand(h) * 6.2831853; h = permute(h);
    611. [vo/opengl] [ 21] vec2 o = dist * vec2(cos(dir), sin(dir));
    612. [vo/opengl] [ 22] vec4 ref[4];
    613. [vo/opengl] [ 23] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
    614. [vo/opengl] [ 24] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
    615. [vo/opengl] [ 25] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
    616. [vo/opengl] [ 26] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
    617. [vo/opengl] [ 27] return (ref[0] + ref[1] + ref[2] + ref[3])/4.0;
    618. [vo/opengl] [ 28] }
    619. [vo/opengl] body:
    620. [vo/opengl] [  1] {
    621. [vo/opengl] [  2] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
    622. [vo/opengl] [  3] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
    623. [vo/opengl] [  4] color = HOOKED_tex(HOOKED_pos);
    624. [vo/opengl] [  5] vec4 avg, diff;
    625. [vo/opengl] [  6] avg = average(16.000000, h);
    626. [vo/opengl] [  7] diff = abs(color - avg);
    627. [vo/opengl] [  8] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
    628. [vo/opengl] [  9] vec3 noise;
    629. [vo/opengl] [ 10] noise.x = rand(h); h = permute(h);
    630. [vo/opengl] [ 11] noise.y = rand(h); h = permute(h);
    631. [vo/opengl] [ 12] noise.z = rand(h); h = permute(h);
    632. [vo/opengl] [ 13] color.xyz += 0.005859 * (noise - vec3(0.5));
    633. [vo/opengl] [ 14] }
    634. [vo/opengl] [ 15] color.g = 0.000000;
    635. [vo/opengl] [ 16] color.b = 0.000000;
    636. [vo/opengl] [ 17] color.a = 1.000000;
    637. [vo/opengl] Create FBO: 960x540 (960x540)
    638. [vo/opengl] recompiling a shader program:
    639. [vo/opengl] header:
    640. [vo/opengl] [  1] #define HOOKED_raw texture0
    641. [vo/opengl] [  2] #define HOOKED_pos texcoord0
    642. [vo/opengl] [  3] #define HOOKED_size texture_size0
    643. [vo/opengl] [  4] #define HOOKED_rot texture_rot0
    644. [vo/opengl] [  5] #define HOOKED_pt pixel_size0
    645. [vo/opengl] [  6] #define HOOKED_tex(pos) (1.000000 * vec4(texture(HOOKED_raw, pos)).rgba)
    646. [vo/opengl] [  7] #define HOOKED_texOff(off) HOOKED_tex(HOOKED_pos + HOOKED_pt * vec2(off))
    647. [vo/opengl] [  8] #define CHROMA_raw texture0
    648. [vo/opengl] [  9] #define CHROMA_pos texcoord0
    649. [vo/opengl] [ 10] #define CHROMA_size texture_size0
    650. [vo/opengl] [ 11] #define CHROMA_rot texture_rot0
    651. [vo/opengl] [ 12] #define CHROMA_pt pixel_size0
    652. [vo/opengl] [ 13] #define CHROMA_tex(pos) (1.000000 * vec4(texture(CHROMA_raw, pos)).rgba)
    653. [vo/opengl] [ 14] #define CHROMA_texOff(off) CHROMA_tex(CHROMA_pos + CHROMA_pt * vec2(off))
    654. [vo/opengl] [ 15] float mod289(float x) { return x - floor(x / 289.0) * 289.0; }
    655. [vo/opengl] [ 16] float permute(float x) { return mod289((34.0*x + 1.0) * x); }
    656. [vo/opengl] [ 17] float rand(float x) { return fract(x / 41.0); }
    657. [vo/opengl] [ 18] vec4 average(float range, inout float h) {
    658. [vo/opengl] [ 19] float dist = rand(h) * range; h = permute(h);
    659. [vo/opengl] [ 20] float dir = rand(h) * 6.2831853; h = permute(h);
    660. [vo/opengl] [ 21] vec2 o = dist * vec2(cos(dir), sin(dir));
    661. [vo/opengl] [ 22] vec4 ref[4];
    662. [vo/opengl] [ 23] ref[0] = HOOKED_texOff(vec2( o.x, o.y));
    663. [vo/opengl] [ 24] ref[1] = HOOKED_texOff(vec2(-o.y, o.x));
    664. [vo/opengl] [ 25] ref[2] = HOOKED_texOff(vec2(-o.x, -o.y));
    665. [vo/opengl] [ 26] ref[3] = HOOKED_texOff(vec2( o.y, -o.x));
    666. [vo/opengl] [ 27] return (ref[0] + ref[1] + ref[2] + ref[3])/4.0;
    667. [vo/opengl] [ 28] }
    668. [vo/opengl] body:
    669. [vo/opengl] [  1] {
    670. [vo/opengl] [  2] vec3 _m = vec3(HOOKED_pos, random) + vec3(1.0);
    671. [vo/opengl] [  3] float h = permute(permute(permute(_m.x)+_m.y)+_m.z);
    672. [vo/opengl] [  4] color = HOOKED_tex(HOOKED_pos);
    673. [vo/opengl] [  5] vec4 avg, diff;
    674. [vo/opengl] [  6] avg = average(16.000000, h);
    675. [vo/opengl] [  7] diff = abs(color - avg);
    676. [vo/opengl] [  8] color = mix(avg, color, greaterThan(diff, vec4(0.003906)));
    677. [vo/opengl] [  9] vec3 noise;
    678. [vo/opengl] [ 10] noise.x = rand(h); h = permute(h);
    679. [vo/opengl] [ 11] noise.y = rand(h); h = permute(h);
    680. [vo/opengl] [ 12] noise.z = rand(h); h = permute(h);
    681. [vo/opengl] [ 13] color.xyz += 0.005859 * (noise - vec3(0.5));
    682. [vo/opengl] [ 14] }
    683. [vo/opengl] [ 15] color.b = 0.000000;
    684. [vo/opengl] [ 16] color.a = 1.000000;
    685. [cplayer] Run command: enable-section, flags=0, args=[input, ]
    686. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    687. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    688. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
    689. [vo/opengl] Create FBO: 960x1080 (960x1280)
    690. [vo/opengl] Create FBO: 1920x1080 (2048x1280)
    691. [vo/opengl] Create FBO: 1920x1080 (1920x1080)
    692. [vo/opengl] Create FBO: 1920x1042 (1920x1280)
    693. [vo/opengl] Dither to 8.
    694. [osd/libass] fontselect: (mpv-osd-symbols, 400, 0) -> mpv-osd-symbols-Regular, 0, mpv-osd-symbols-Regular
    695. [vo/opengl] Reallocating OSD texture to 2048x256.
    696. [vo/opengl] recompiling a shader program:
    697. [vo/opengl] [  1] // OSD (libass)
    698. [vo/opengl] [  2] color = vec4(ass_color.rgb, ass_color.a * texture(osdtex, texcoord).r);
    699. [vo/opengl] [  3] // color mapping
    700. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    701. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    702. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    703. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    704. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    705. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    706. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    707. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    708. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    709. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    710. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
    711. [cplayer] Run command: disable-section, flags=0, args=[input]
    712. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
    713. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    714. [cplayer] Run command: enable-section, flags=0, args=[input, ]
    715. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    716. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    717. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    718. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    719. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    720. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    721. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    722. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
    723. [vo/opengl] Reallocating OSD texture to 2048x512.
    724. [cplayer] Run command: disable-section, flags=0, args=[input]
    725. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    726. [cplayer] Run command: enable-section, flags=0, args=[input, ]
    727. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    728. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    729. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    730. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding1]
    731. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
    732. [cplayer] Run command: disable-section, flags=0, args=[input]
    733. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
    734. [cplayer] Run command: script-binding, flags=9, args=[osc/__keybinding2]
    735. [cplayer] Run command: quit, flags=9, args=[0]
    736. [cplayer] EOF code: 6  
    737. [ad] Uninit audio decoder.
    738. [vapoursynth] Filter error at frame 490: EOF or filter reinit/uninit
    739. [vapoursynth] Filter error at frame 488: EOF or filter reinit/uninit
    740. [vapoursynth] Filter error at frame 489: EOF or filter reinit/uninit
    741. [vd] Uninit video.
    742. [cplayer] finished playback, success (reason 3)
    743. [cplayer]
    744. [cplayer]
    745. [cplayer] Exiting... (Quit)
    746. [ipc_0] Exiting...
    747. [ytdl_hook] Exiting...
    748. [osc] Exiting...
    749. [vo/opengl] flushing shader cache
    750. [vo/opengl/win32] uninit
    复制代码


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  • TA的每日心情
    擦汗
    2017-4-7 23:30
  • 签到天数: 11 天

    [LV.3]偶尔看看II

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    wby238 发表于 2017-4-15 15:27:16 | 显示全部楼层

    现在用pot打开视频后svp都没反应了……
    日志:
    1. 15:18:14.245 [I]: Performance: quick estimation = 389 (previous value was 544)
    2. 15:18:14.703 [I]: PotPlayer: found new player instance
    3. 15:18:15.118 [I]: Screens: screen 0 - 1920x1080 @60.001 Hz [measured], x1.0 [72 DPI]
    4. 15:18:15.118 [I]: Screens: primary screen is 0
    5. 15:18:20.473 [W]: VideoPlayer: ffdshow filter ignored in PotPlayer instance
    6. 15:18:24.351 [I]: Tube: youtube_dl ready
    7. 15:18:46.591 [I]: FFDShow: remove instance [1a0b42]
    8. 15:18:46.922 [I]: PotPlayer: player closed
    9. 15:19:11.923 [I]: PotPlayer: found new player instance
    10. 15:19:16.398 [W]: VideoPlayer: ffdshow filter ignored in PotPlayer instance
    11. 15:19:53.981 [I]: FFDShow: remove instance [30bf6]
    12. 15:19:54.093 [I]: PotPlayer: player closed
    13. 15:19:55.620 [I]: PotPlayer: found new player instance
    复制代码
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    blackmickey 发表于 2017-4-15 15:44:15 | 显示全部楼层
    本帖最后由 blackmickey 于 2017-4-15 15:45 编辑
    wby238 发表于 2017-4-15 15:18
    感觉我的mpv也没开硬解,即使降低了svp的设置,cpu也几乎在95%以上(E3-1231 v3),用GPU-Z查看时发现视 ...

    我這裡測試是正常流暢撥放的,E3-1231 v3效能和I7-7700K效能差應該是沒這麼大的

    開硬解,


    關閉硬解,


    cpu使用率差約10%

    或者試試這個我剛改的替換C:\Program Files (x86)\SVP 4\mpv64\mpv.conf

    這是關閉硬解的設定,撥放時按下O可以顯示使用什麼解碼


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    blackmickey 发表于 2017-4-15 15:51:21 | 显示全部楼层
    wby238 发表于 2017-4-15 15:27
    现在用pot打开视频后svp都没反应了……
    日志:

    native這項要設定成 true
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  • TA的每日心情
    擦汗
    2017-4-7 23:30
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    wby238 发表于 2017-4-15 16:00:54 | 显示全部楼层
    blackmickey 发表于 2017-4-15 15:51
    native這項要設定成 true

    我已经设为true了……
    但是svp居然不开启插帧……
    然后我设为false再去播放,结果正常开启插帧……

    日志:
    1. 15:52:19.778 [I]: Main: preparing FRC profiles...
    2. 15:52:19.816 [I]: Main: preparing performance graphs...
    3. 15:52:19.877 [I]: Main: preparing ffdshow...
    4. 15:52:19.877 [W]: FFDShow: can't find system-wide installation
    5. 15:52:19.883 [I]: Main: preparing PotPlayer...
    6. 15:52:19.883 [I]: Main: preparing mpv...
    7. 15:52:19.883 [I]: Main: preparing remote control...
    8. 15:52:19.884 [I]: RemoteControl: started
    9. 15:52:19.884 [I]: Main: preparing main menu...
    10. 15:52:19.891 [I]: Main: loading extensions...
    11. 15:52:19.892 [I]: Extensions: found svptube 2.0.0.110 ...
    12. 15:52:19.904 [I]: Settings: loading tube.cfg OK
    13. 15:52:19.913 [I]: Tube: initializing youtube_dl...
    14. 15:52:19.947 [I]: Main: initialization completed in 1186 ms, but still waiting for the screens measurement...
    15. 15:52:19.952 [I]: Updates: checking now...
    16. 15:52:21.763 [I]: Tube: youtube_dl ready
    17. 15:52:22.435 [I]: Performance: quick estimation = 416 (previous value was 366)
    18. 15:52:23.203 [I]: Screens: screen 0 - 1920x1080 @60.002 Hz [measured], x1.0 [72 DPI]
    19. 15:52:23.203 [I]: Screens: primary screen is 0
    20. 15:52:27.631 [I]: PotPlayer: found new player instance
    21. 15:52:31.684 [W]: VideoPlayer: ffdshow filter ignored in PotPlayer instance
    22. 15:53:33.073 [I]: FFDShow: remove instance [2f0744]
    23. 15:53:33.399 [I]: PotPlayer: player closed
    24. 15:53:37.115 [I]: PotPlayer: found new player instance
    25. 15:53:40.463 [W]: VideoPlayer: ffdshow filter ignored in PotPlayer instance
    26. 15:54:12.949 [W]: Updates: failed - Connection timed out
    27. 15:56:57.521 [I]: VideoPlayer: new ffdshow video [f0b82] in PotPlayerMini64.exe (64-bit) [PotPlayer 0.0.0.0] on screen 0
    28. 15:56:57.641 [I]: Media: video 1920x1080 [PAR 1.000] at 23.976 fps [constant]
    29. 15:56:57.641 [I]: Media: codec type is AVC, YUV/4:2:0/10 bits
    30. 15:56:57.828 [I]: Playback: starting up...
    31. 15:56:57.831 [I]: Playback [f0b82]: Frame server (64-bit) 0.1.0.0, AviSynth+ 0.1 (r2455, MT, x86_64), C:\Windows\system32\avisynth.dll
    32. 15:56:57.831 [I]: Playback [f0b82]: resulting video frame 1920x1080
    33. 15:56:57.832 [I]: Playback [f0b82]: 1 acceptible profiles, best is '自动' [0]
    34. 15:56:57.844 [I]: Playback [f0b82]: enabled while video is playing
    35. 15:56:57.845 [I]: Profile: using auto values [1]
    36. 15:56:57.877 [I]: Playback [f0b82]: playing at 59.94 [23.976 *5/2]
    37. 15:56:57.878 [I]: Profile: using auto values [1]
    38. 15:56:57.889 [I]: Playback [f0b82]: playing at 59.94 [23.976 *5/2]
    39. 15:56:57.890 [I]: Profile: using auto values [1]
    40. 15:56:57.901 [I]: Playback [f0b82]: playing at 59.94 [23.976 *5/2]
    41. 15:56:57.901 [I]: Profile: using auto values [1]
    42. 15:56:57.912 [I]: Playback [f0b82]: playing at 59.94 [23.976 *5/2]
    43. 15:57:01.440 [I]: Playback [f0b82]: seek was detected - turning off and back on...
    44. 15:57:16.563 [I]: FFDShow: remove instance [f0b82]
    45. 15:57:16.564 [I]: Playback [f0b82]: disabled while video is stopped
    46. 15:57:16.865 [I]: Playback [f0b82]: deleted
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    blackmickey 发表于 2017-4-15 16:23:32 | 显示全部楼层
    wby238 发表于 2017-4-15 16:00
    我已经设为true了……
    但是svp居然不开启插帧……
    然后我设为false再去播放,结果正常开启插帧……

    呃...好吧。
    我也不知道為甚麼
    反正可以用就好了?
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    擦汗
    2017-4-7 23:30
  • 签到天数: 11 天

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    wby238 发表于 2017-4-15 16:28:59 | 显示全部楼层
    blackmickey 发表于 2017-4-15 15:44
    我這裡測試是正常流暢撥放的,E3-1231 v3效能和I7-7700K效能差應該是沒這麼大的

    開硬解,

    我用了你的配置,但效果差很远……
    目前我只能用dxva2-copy来硬解,但同样的svp设置在8bit下流畅无丢帧,到了10bit就开始疯狂丢帧了……


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    blackmickey 发表于 2017-4-15 16:56:24 | 显示全部楼层
    本帖最后由 blackmickey 于 2017-4-15 17:10 编辑
    wby238 发表于 2017-4-15 16:28
    我用了你的配置,但效果差很远……
    目前我只能用dxva2-copy来硬解,但同样的svp设置在8bit下流畅无丢帧, ...

    說在前頭,我不知道為什麼,從沒遇過

    看圖來說,
    有可能是upload-peak太高了,竟然有43ms,60hz才16.66ms

    有可能和顯示卡驅動有關,
    SVP討論區有回報有些Nvidia驅動異常(像是378.49)
    http://www.svp-team.com/forum/viewtopic.php?id=3801
    http://www.svp-team.com/forum/viewtopic.php?id=3787
    http://www.svp-team.com/forum/viewtopic.php?id=3782

    也可以把 Nvidia 控制面板 ->管理3D設定 內的效能調整一下,
    把類似節能的都關閉試試。

    或者使用Display Driver Uninstaller(DDU)將顯示卡驅動乾淨移除重裝

    還是不行的話,用SVP內的報錯,回報給MAG79吧。

    希望能幫到您。

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