TA的每日心情 | 开心 2016-11-24 23:16 |
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本帖最后由 cylx 于 2016-11-28 12:59 编辑
Update:
0.91.2版本NGU算法预设增加到4个档次,即low,med,high,veryhigh,现在新的NGU-low已经比JincAR和superxbr更快,所以删掉了superxbr for image doubling。
- madVR v0.91.2
- * renamed NGU quality levels: Low -> Med, Med -> High, High -> VeryHigh
- * added a new even faster NGU "Low" variant
- * reworked chroma/image up/downscaling/doubling settings pages
- * removed NEDI and super-xbr image doubling algorithms
- * small speed improvement for NGU-Med (former NGU-Low)
- * small quality improvement for NGU-Med/High (former NGU-Low/Med)
- * settings dialog warns when SuperRes and NGU are enabled at the same time
- * pixel shader database is compressed now to save space
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新的upscale算法NGU,目测质量堪比waifu2x,性能的话,1080P24→4K,medium quality大概相当于nnedi128,high quality我的RX480已跪
开发者madshi的一些说明:
http://forum.doom9.org/showthread.php?p=1786133#post1786133
A few comments about NGU:
1) Obviously, I've decided to change the name from "NG1" to "NGU". The reason is that "NG1" didn't have any mention of "upscaling" or "super resolution" in the name. So I added the "U" for "upscaling".
2) In this initial version only 2 quality levels (high and medium) are available. A future version will add at least one more level which is faster than medium, maybe there will be even more levels, I don't know yet.
3) NGU is currently available for both doubling and chroma upscaling. The chroma upscaling algo does currently not make use of the luma channel. I plan to try adding that to a future NGU version, but that will take serious development time, so don't expect it too soon.
4) NGU doesn't need OpenCL, DirectCompute or D3D11. It runs fine with D3D9, so it should run fine in XP.
5) A word about "ideal upscaling": When trying to upscale a low-res image, it's possible to get the edges very sharp and very near to the "groundtruth" (the original high-res image the low-res image was created from). However, texture detail which is lost during downscaling cannot properly be restored. This can lead to "cartoon" type images when upscaling by large factors with full sharpness, because the edges will be very sharp, but there's no texture detail. In order to soften this problem, I've added options to "soften edges" and "add grain". Here's a little comparison to show the effect of these options:
low-res image -- | -- straight NGU -- | -- NGU + "Soften Edges" + "Add Grain" -- | -- Jinc AR
I hope these extra options will make NGU acceptable for all of you, including those who preferred Jinc so far.
Now I'd like your feedback:
1) Do we still need NNEDI3 image doubling? Or can NGU completely replace it?
2) Do we still need SuperRes (image doubling)? Or can NGU completely replace it?
3) Do we still need NEDI image doubling?
I'll not ask about super-xbr image doubling yet because I've not scaled NGU down to that performance level yet.
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