为什么我的madVR只能用D3D9 exclusive
我自己装的PotPlayer 64bits madVR 最新版,都是下的官方版,手动安装的,没有把madVR当滤镜,是当渲染器,在PotPlayer 里面选的madshi的渲染器。setting-rendering-general settings-use Direct3D11 for presentation(windows 7 and newer)
这个选项选不选都是D3D9,没区别。
而且我点开PotPlayer的属性以后也认为我是DX9,但是我其实装了DX11啊
Version: Windows 7 or Later(6.1)
Bits: Native 64
DirectX: 9.0c(4.09.00.0904)
Direct3D 9Ex: OK
GetAdapterIdentifier.Driver: nvd3dumx.dll
GetAdapterIdentifier.Description: NVIDIA GeForce GTX 750 Ti
GetAdapterIdentifier.DeviceName: \\.\DISPLAY1
GetAdapterIdentifier.DriverVersion: 0xa0012000d1703
GetAdapterIdentifier.VendorId: 0x10de
GetAdapterIdentifier.DeviceId: 0x1380
GetAdapterIdentifier.SubSysId: 0x84bb1043
GetAdapterIdentifier.Revision: 0xa2
GetAdapterIdentifier.DeviceIdentifier: {D7B7XXXX-XXXX-XXXX-FXXXX-B6A41FC2XXXX}
GetAdapterIdentifier.WHQLLevel: 0x0
D3DCAPS9.Caps: 0x20800
D3DCAPS9.Caps2: 0xe0020000
D3DCAPS9.Caps3: 0x7a0
D3DCAPS9.PresentationIntervals: 0x8000000f
D3DCAPS9.CursorCaps: 0x1
D3DCAPS9.DevCaps: 0x1bbef0
D3DCAPS9.PrimitiveMiscCaps: 0x2fcef2
D3DCAPS9.RasterCaps: 0x7732191
D3DCAPS9.ZCmpCaps: 0xff
D3DCAPS9.SrcBlendCaps: 0x3fff
D3DCAPS9.DestBlendCaps: 0x3fff
D3DCAPS9.AlphaCmpCaps: 0xff
D3DCAPS9.ShadeCaps: 0x84208
D3DCAPS9.TextureCaps: 0x1ecc5
D3DCAPS9.TextureFilterCaps: 0x3030700
D3DCAPS9.CubeTextureFilterCaps: 0x3030300
D3DCAPS9.VolumeTextureFilterCaps: 0x3030300
D3DCAPS9.TextureAddressCaps: 0x3f
D3DCAPS9.VolumeTextureAddressCaps: 0x3f
D3DCAPS9.LineCaps: 0x1f
D3DCAPS9.MaxTextureWidth: 16384
D3DCAPS9.MaxTextureHeight: 16384
D3DCAPS9.MaxVolumeExtent: 2048
D3DCAPS9.MaxTextureRepeat: 8192
D3DCAPS9.MaxTextureAspectRatio: 16384
D3DCAPS9.MaxAnisotropy: 16
D3DCAPS9.MaxVertexW: 10000000000.000000
D3DCAPS9.GuardBandLeft: -100000000.000000
D3DCAPS9.GuardBandTop: -100000000.000000
D3DCAPS9.GuardBandRight: 100000000.000000
D3DCAPS9.GuardBandBottom: 100000000.000000
D3DCAPS9.ExtentsAdjust: 0.000000
D3DCAPS9.StencilCaps: 0x1ff
D3DCAPS9.FVFCaps: 0x180008
D3DCAPS9.TextureOpCaps: 0x3feffff
D3DCAPS9.MaxTextureBlendStages: 8
D3DCAPS9.MaxSimultaneousTextures: 8
D3DCAPS9.VertexProcessingCaps: 0x13b
D3DCAPS9.MaxActiveLights: 8
D3DCAPS9.MaxUserClipPlanes: 8
D3DCAPS9.MaxVertexBlendMatrices: 4
D3DCAPS9.MaxVertexBlendMatrixIndex: 0
D3DCAPS9.MaxPointSize: 8192.000000
D3DCAPS9.MaxPrimitiveCount: 16777215
D3DCAPS9.MaxVertexIndex: 16777215
D3DCAPS9.MaxStreams: 16
D3DCAPS9.MaxStreamStride: 255
D3DCAPS9.VertexShaderVersion: 0xfffe0300
D3DCAPS9.MaxVertexShaderConst: 256
D3DCAPS9.PixelShaderVersion: 0xffff0300
D3DCAPS9.PixelShader1xMaxValue: 65504.000000
D3DCAPS9.DevCaps2: 0x51
D3DCAPS9.MaxNpatchTessellationLevel: 0.000000
D3DCAPS9.MasterAdapterOrdinal: 0
D3DCAPS9.AdapterOrdinalInGroup: 0
D3DCAPS9.NumberOfAdaptersInGroup: 1
D3DCAPS9.DeclTypes: 0x30f
D3DCAPS9.NumSimultaneousRTs: 4
D3DCAPS9.StretchRectFilterCaps: 0x3000300
D3DCAPS9.VS20Caps.Caps: 0x1
D3DCAPS9.VS20Caps.DynamicFlowControlDepth: 24
D3DCAPS9.VS20Caps.NumTemps: 32
D3DCAPS9.VS20Caps.StaticFlowControlDepth: 4
D3DCAPS9.PS20Caps.Caps: 0x1f
D3DCAPS9.PS20Caps.DynamicFlowControlDepth: 24
D3DCAPS9.PS20Caps.NumTemps: 32
D3DCAPS9.PS20Caps.StaticFlowControlDepth: 4
D3DCAPS9.PS20Caps.NumInstructionSlots: 512
D3DCAPS9.VertexTextureFilterCaps: 0x3030700
D3DCAPS9.MaxVShaderInstructionsExecuted: 65535
D3DCAPS9.MaxPShaderInstructionsExecuted: 65535
D3DCAPS9.MaxVertexShader30InstructionSlots: 4096
D3DCAPS9.MaxPixelShader30InstructionSlots: 4096
好像是PotPlayer读取DX11失败了,有人知道怎么处理吗?多谢了。
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